I’m an uruguayan game developer based in Berlin, preparing my last semester of studies. Previously Student Helper & Event Organizer at my University, Co-Founder and Art Lead at Birdstrike Games: a student-lead indie studio. I aspire to become a Character Artist and 3D Generalist, always prioritizing an in-tune team dynamic and cohesive work pipeline, in order to translate the project’s essence into a fitting artistic expression.
I’m also a homebrew enthusiast and retro collector, higly knowledgeable in a varied range of games and systems, all the way from the 80s to nowadays.
Currently learning how to make Gameboy Color games!
> Illustrator for UI and other Vector styled graphics
> Currently using Aseprite for Gameboy engine graphics
> Plenty of experience with Inkscape, the best open source alternative for vector art
> Autodesk Sketchbook for concepting, sketches and illustrations
> Photoshop for concept art and illustrations
These are all my works and projects I contributed up until now, you can filter based on skillset used, game engine, and there’s a unique category for events I helped organize / orgainzed completely on my own.
