Welcome!

I’m an uruguayan game developer based in Berlin, preparing my last semester of studies. Previously Student Helper & Event Organizer at my University, Co-Founder and Art Lead at Birdstrike Games: a student-lead indie studio. I aspire to become a Character Artist and 3D Generalist, always prioritizing an in-tune team dynamic and cohesive work pipeline, in order to translate the project’s essence into a fitting artistic expression.

I’m also a homebrew enthusiast and retro collector, higly knowledgeable in a varied range of games and systems, all the way from the 80s to nowadays.

Currently learning how to make Gameboy Color games!

2D Software

> Illustrator for UI and other Vector styled graphics
> Currently using Aseprite for Gameboy engine graphics
> Plenty of experience with Inkscape, the best open source alternative for vector art
> Autodesk Sketchbook for concepting, sketches and illustrations
> Photoshop for concept art and illustrations

> Use mainly Maya for modelling, retopo, UVs, rendering, rigging, weight painting and animation
> Self taught Blender, same level of expertise as with Maya
> Photoshop for basic texturing and UV testing

> Working frequently in Unity for prototypes and official releases
> Started making full games in Game Maker Studio 10 years ago
> Currently learning Game Boy Studio for my bachelor’s final project
> Made my first prototypes on Scratch 10+ years ago

> Frequent usage of C# within all Unity projects
> Basic knowledge of HTML5 and CSS for web design
> Basic knowledge of Lua for responsive smartphone app design
> Currently learning the basics of C for usage within the Gameboy Engine

> Miro for project planning, gameplay and UI concepting
> Coding and debugging with Visual Studio Code
> Used Git version control with all my projects, I prioritize clear and frequent commits
> Excel for audio design planning & further organisation tasks

> Thanks to the creation of this website, now I’m fairly knowledgeable of WordPress, front and backend web design!


Projects

These are all my works and projects I contributed up until now, you can filter based on skillset used, game engine, and there’s a unique category for events I helped organize / orgainzed completely on my own.


  • All Projects
  • 3D
  • Art Direction
  • Character Design
  • Code
  • Concept Art
  • Environment Design
  • Events
  • Game A Week
  • Game Design
  • Game Jam
  • GB Studio
  • Graphic Design
  • In-Engine Work
  • Sprite Work
  • UI
  • Unity
  • VFXs
Mr. Co. Worker
Tetroose
Furway Station
The Biscuit Before Christmas
SHK event organization
Witch’s Brew
Cozy Carve
Dresscode Violation
Velocity Smash 2
Devolution x Pippin Barr
Velocity Smash
(Don’t) Lie
Volunteer Work
University Sticker Evenings
Game of Life
Playstation Playparties
U8 Simulator
Otter Oddyssey
Asteroids
Legend of Penguin